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Development of 3D animations

The development of rapid computer animation world today takes tens of years in the process penciptaaannya. Animation literally means to bring a live or move. In general, menganimasi an object has a meaning to move the object to be alive.
This meaning is in the world of computer animation to further expanded due to a stationary object also includes animation. Animation silent (none motion) is used if an object is about to be introduced in detail in the pattern of the audience. Animation began to be widely recognized since the popularity of television media are able to present the moving images recording the activities of living beings, whether human, animal, or plant. If dikomparasikan with a photo or painting a picture that still (not moving) then generally preferred animated spectators being able to generate enthusiasm and emotion.

If further examination, in a variety of jobs offered by the major advantages of an animator than the camera man, that an animator can-create an object or effect that is not able to produce camera man.
For instance, an animator can create a visualization of a hurricane, volcanic eruption that released hot lava, reviving the monster dinosaur extinct several centuries ago, collapsing buildings, making the expensive F-16 aircraft exploded and burned. In fact there are many more other work done by the camera man impossible. Had to be done by the camera man, then the job will be to absorb the funds, time, and huge power.

That is the role of animation, especially animation in the computer world and the role of the architect designer animator as an animation. In coming years, predicted the world will be more sparkling animation again. For example with the release of the software eye matic face station. With the support of software-based 3D animation is the director no longer need to bring in an actress or actor who pay expensive in filmmaking. Simply by having photos side view and front view the artist's face was modeled similar to the original, in the form of three-dimensional course.
With combustion program which is a plug-in software 3D Studio Max then making the transition effect used in the turn antarsekuel movie on one side becomes easier and more attractive. So the more extensive land also offered a job and a challenge for community animators Indonesia.

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Fairy Tail - Oración Seis Arc!

Oración Seis Arc has ended! It was a pretty good arc with lots of action and the return of Jellal ♥.


I think that Oración Seis Arc is quite similar to Tower of Heaven Arc as it's also about stopping the bad guys from activating a super duper powerful evil magic. Oración Seis Arc has more battles and among all the battles, I like the ones between Gray/Lyon and Racer (it's nice to see Gray and Lyon fighting alongside each other), Lucy and Angel (2 new Zodiac keys were being introduced), and Natsu and Zero (Natsu's finishing move was really badass!). Disappointingly, even though Jellal has finally returned to his kind self, he was weakened right from the start by his own self-destructive magic. Since this arc looks like it will be the last arc for Jellal, I was hoping to see more of Jellal in action but as usual, the focus was on Natsu and friends. (v.v) (*Spoiler Alert! The next arc will be about Mystogan and though he looks like Jellal, he's not Jellal. His name is also Jellal but he's from another parallel world. Disappointingly, though the next arc is about Mystogan, he has very little air time. =.=)


Is it me or they look a little gay here? =P

Gemini

Scorpio

Natsu's new finishing move!

The ending was a sad one for me. I couldn't stop crying when Jellal was taken away and Natsu and friends started to fight the soldiers to bring him back. I cried even harder when he turned around and said, "It was the color of your hair" to Erza.



Oración Seis Arc also introduced a new Dragon Slayer, Wendy and her cat, Charle. Wendy is the Sky Dragon Slayer and her power is healing. When she was first introduced, I had the feeling that she would join Fairy Tail. However, I quickly dismissed the idea as I thought it was not honorable to just leave one guild and join another, and Wendy did not seem like that sort of person. The end of the Oración Seis Arc showed the real form of her guild and frankly, I was quite surprised. I'm glad that she has joined Fairy Tail as she will finally reunite with (*Spoiler Alert! the Jellal she met years ago!)


All in all, I enjoyed watching Oración Seis Arc. I was hoping for more Jellal action but too bad, it was not meant to be. I find Jellal to be a very cool but yet pitiable character. (*Spoiler Alert! Since the real Zeref has appeared in the manga, I wonder who was the one who possessed Jellal and turned him into an evil boy when he was young. Ultear's brainwashing?) I really hate Ultear for manipulating him. I hope for his return to the story one day but I highly doubt so. Hopefully he won't be killed or tortured by the new council

Pokemon Card of the Day: Dusknoir (Stormfront)

Today's Pokemon Card of the Day is Dusknoir from the Stormfront set. This is a stage 2, psychic type Pokemon card, with an hp of 120. It has a +30 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a three colorless energy card retreat cost. Dusknoir's Poke-Power is called Shadow Command which says that once per turn you may draw two cards for twenty damage to Dusknoir and if you have seven or more cards in your hand after you draw the cards you have to discard cards from your hand until you only have 6 cards in your hand. Besides the Poke-Power, Dusknoir has two moves, the first move is called Damage Even which requires two energy cards, one each of colorless and psychic and lets you do the amount of damage on Dusknoir to one of your opponent's Pokemon. So at a maximum this move could do 110 damage. Dusknoir's second move is called Night Spin which takes three energy cards, two psychic and one colorless, and does 50 damage plus it prevents all effects of an attack by your opponent the next turn if that Pokemon attacking has two or less energy cards attached to it. So as far as strategy goes I would recommend keeping Dusknoir on your bench and using its Poke-Power and getting quite a bit of damage on Dusknoir that way when you use Dusknoir in the active Pokemon spot it can do quite a bit of damage with Damage Even. Depending on the better move I would rotate back and forth between Dusknoir's two moves, making sure to use Night Spin if you could be knocked out the next turn. I would rate this card a 4 out of 5 because you can do your own damage to Dusknoir from the bench and then when you put it into the active Pokemon spot you can make sure your opponent can't attack. Also this is a good card to replenish and recirculate the cards in your deck to get the cards you want. So thanks for reading today's review of Dusknoir from the Stormfront set, stay tuned for tomorrow's review of Empoleon from the same set

Pokemon Card of the Day: Empoleon (Stormfront)

Today's Pokemon Card of the Day is Empoleon from the Stormfront set. This is a stage 2, metal type Pokemon card with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Empoleon's Poke-Power is called Emperor Aura and it says that when you move Empoleon from your hand to evolve one of your Pokemon, your opponent cannot attach any cards to their Pokemon during their next turn. Besides the Poke-Power, Empoleon has two moves, the first move is called Steel Wing and this move does 40 damage for two colorless energy cards and it also reduces the damage done to Empoleon from opponent's attacks the next turn by 20. Empoleon's second move is called Whirlpool and this does the standard 60 damage for three energy cards, 2 colorless and 1 water. Also besides doing the damage you may flip a coin and if it is heads you may remove an energy card from the defending Pokemon. As far as strategy goes I would consider this card more of a defensive type Pokemon, that is why I would guess it is metal type, even though Empoleon has no metal type moves on this card. Depending on how much damage is on Empoleon affects which move you will move, but both will affect your opponent somehow which is great. I could see using this card as an attacker and Pokemon to take some damage for awhile while I set up some big attackers on my bench, since Empoleon can reduce damage done to it and remove energy cards from your opponent's Pokemon, I would try and pair this card with a water type Pokemon that takes awhile to set up and is extremely powerful. I would give this card a 4 out of 5 because it has a plethora of things it can do, it has a Poke-Power and two moves and these two moves not only do damage but also affect the defending Pokemon. The only bad thing about this card would be its weakness to electric type Pokemon, so beware of Luxray GL Lv. X. So thanks for reading today's review of Empoleon from the Stormfront set, stay tuned for tomorrow's review of Infernape from the same set

Pokemon Card of the Day: Infernape (Stormfront)

Today's Pokemon Card of the Day is Infernape from the Stormfront set. This is a stage 2, fire type Pokemon card with an hp of 120. It has a +30 weakness to psychic type Pokemon, and no resistance type or retreat cost. Its Poke-Power is called Blaze Dance which says that when you play Infernape from your hand to evolve one of your Pokemon you may flip a coin and if heads search your deck for up to four fire energy cards and attach them to your Pokemon in any way you like. Infernape's first move is called Close Combat and for two colorless energy cards, Infernape does 60 damage but unfortunately the next turn any damage done to Infernape is increased by 30. Infernape's second move is called Spreading Fire and for four energy cards, two each of fire and colorless, Infernape does 80 damage, however when you use this move you must discard two fire energy cards attached to Infernape and when you discard them you may do 20 damage to each of your opponent's benched Pokemon. As far as strategy goes, you could definitely move Infernape into play as soon as you get it in your hand, if you can evolve it in play, because you have a 50% chance of being able to get four energy cards on Infernape right away and then by able to use Spreading Fire the same turn. I would recommend including a Pokemon that also does some spread damage like Infernape does, and also a Pokemon or Supporter that allows you to retrieve fire energy cards from your discard pile so you can reuse the ones you discarded from Spreading Fire. I would give this card a four out of 5 rating because it is quite good, I didn't like Close Combat since it increases your opponent's attacking power the next turn but you can always retreat Infernape for free if it gets too much damage on it, so you should be able to use Spreading Fire at least once and Close Combat once so you should be able to knock out one Pokemon for sure every time you use this card. So thanks for reading today's review of Infernape from Stormfront, stay tuned for tomorrow's review of steel type Magnezone from the same set.

Pokemon Card of the Day: Metal Type Magnezone (Stormfront)

Today's Pokemon Card of the Day is the metal type Magnezone from the Stormfront set. This is a stage 2, metal type Pokemon card, with an hp of 120. It has a +30 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Its Poke-Power is called Magnetic Search and says that once during your turn you may search your deck for an electric or metal type Pokemon and put it into your hand. Besides the Poke-Power, Magnezone has two moves, the first move is called Speed Shot which takes two energy cards, one each of colorless and electric, and does 30 damage to one of your opponent's Pokemon. Magnezone's second move is called Crush Volt which does 80 damage for 3 energy cards, one electric and two colorless. Besides the damage, unfortunately you have to remove an energy card from Magnezone when using it. As far as strategy goes you want to notice that this card may be metal type but it does not need any metal energy cards, so you'll want to have this in an electric deck for sure. But if you want to utilize its Poke-Power you could have both metal and electric in this deck and be able to get those Pokemon into your hand whenever you like with Magnezone's Poke-Power. Neither move of Magnezone is too great, but you could utilize a spread damage type strategy by using Speed Shot on one of your opponent's benched Pokemon but I would mainly use Crush Volt and just make sure to have another energy card in my hand to attach to it the next turn so I could use the move again. I would give this card a 3 out of 5 because like I said earlier, neither of its moves are too great but its Poke-Power makes it an average card. So thanks for reading today's review of the metal type Magnezone from Stormfront, stay tuned for tomorrow's review of the electric type Magnezone from the same set

Pokemon Card of the Day: Electric Type Magnezone (Stormfront)

Today's Pokemon Card of the Day is the electric type Magnezone from the Stormfront set. This is a stage 2, electric type Pokemon, with an hp of 120. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a retreat cost of 3 colorless energy cards. Its Poke-Power, called Super Connectivity is quite similar to the Magnezone I reviewed yesterday, except this Poke-Power allows you to search your discard pile for any electric or metal type energy card and attach it to your active Pokemon, if you do this you then have to put 10 damage on that active Pokemon. Magnezone's only move is called Gyro Ball and does the standard 60 damage for 3 energy cards, in this case, one electric and two colorless. Besides doing the damage you may switch Magnezone with one of your benched Pokemon, if you choose to do this, your opponent may do the same. As far as strategy goes I would highly recommend using this card with the Magnezone I used yesterday, not only do they share the same evolutions, but you could use the Metal Type Magnezone's move that does 80 damage but then have to discard an energy card one turn, and then use this Magnezone's Poke-Power the next turn and be able to use Crush Volt again the consecutive turn. I would rate this card a 3 out of 5 because it has an average move, that makes up for its high retreat cost, and I really like its Poke-Power that works well with Pokemon that are electric or metal type and discard energy cards. So thanks for reading today's review of the electric type Magnezone from the Stormfront set, stay tuned for tomorrow's review of Mismagius from the same set

Pokemon Card of the Day: Mismagius (Stormfront)

Today's Pokemon Card of the Day is Mismagius from the Stormfront set. This is a stage 1, psychic type Pokemon card with an hp of 80. It has a +20 weakness to dark Pokemon, a -20 resistance to colorless Pokemon, and a one colorless energy card retreat cost. Mismagius doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Crash Chant and for no energy cards at all, this move does 20 damage times the number of Pokemon Tool or Technical Machine cards in play you choose to discard, you can discard up to four cards in this way. Mismagius's second move is called Horror Chant and for two energy cards, one each of psychic and colorless, Mismagius does 40 damage. Plus if your opponent has 4 or more benched Pokemon you can choose that Pokemon and make your opponent return that card and all cards attached to it to their hand. As far as strategy goes I would recommend using some Pokemon Tools or Technical Machines in your deck if you want to use Crash Chant. But I would stick to Horror Chant and use it solely for the purpose of having one of your opponent's Pokemon go back to their hand. I would wait to evolve Misdreavous into Mismagius until your opponent has a Pokemon that is set up well on their bench, then I would evolve Misdreavous and put it into the active Pokemon spot, use Horror Chant and sent that benched Pokemon to your opponent's hand. I would give this card a 2 out of 5 however because it has a low hp of only 80, also its first move more than likely won't do anything, I would probably use this card once and then retreat it. So thanks for reading today's review of Mismagius from the Stormfront set, stay tuned for tomorrow's review of Regigigas from the same set.

Pokemon Card of the Day: Regigigas (Stormfront)

Today's Pokemon Card of the Day is Regigigas from the Stormfront set. This is a basic, colorless type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a four colorless energy card retreat cost. Regigigas's Poke-Body is called Regi Form that says if you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is one colorless energy card less. Besides the Poke-Body, Regigigas has two moves, the first move is called Mega Punch, which does 30 damage for two colorless energy cards. Regigigas's second move is called Giga Power which takes four energy cards, one each of water, fighting, metal, and colorless, and does 60 damage plus 40 more damage if you do 40 damage to itself. So as far as strategy goes I would try and use this card with all the other Regi cards so you can use Regigigas's Poke-Body, also I would make sure to use some special energy cards so you could actually use Giga Power. But other than that, there isn't too much to do with this card, because of this I would give this card a 1 out of 5. It has an extremely high retreat cost, neither of its moves are great, and it requires to many different types of energy cards to be used very often. So thanks for reading today's review of Regigigas from the Stormfront set, stay tuned for tomorrow's review of Abomasnow from the same set

Pokemon Card of the Day: Abomasnow (Stormfront)

Today's Pokemon Card of the Day is Abomasnow from the Stormfront set. This is a stage 1, water type Pokemon card, with an hp of 100. It has a +30 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Body is called Snow Veil and says that as long as Abomasnow is your active Pokemon, any damage done to your benched Pokemon is reduced by 20. Besides the Poke-Body, Abomasnow has two moves, the first move is called Snow Play and does 20 damage for two colorless energy cards, it also does 20 damage to each of your opponent's benched Pokemon that aren't grass or water type. Abomasnow's second move is called Below Zero and does the standard 60 damage for three energy cards, in this case, one water and two colorless. And if you just evolved Snover into Abomasnow, the defending Pokemon is paralyzed. As far as strategy goes, this is the perfect way to combat an opponent who uses spread type damage, the only thing is you need to have Abomasnow last in order to prevent this damage. Other than that, this Pokemon is pretty good for a stage 1 Pokemon, since it does 100 hp and it is fairly quick. I would rate this card a 3 out of 5 because it is average overall, I do like its Poke-Body like I said already, but 60 damage for 3 energy cards is standard on many Pokemon, but Snow Play is an amazing move if your opponent's active Pokemon is trying to do spread damage and doesn't attack Abomasnow, that way you can do damage to a lot of Pokemon at once, quite a few turns in a row. So thanks for reading today's review of Abomasnow from the Stormfront set, stay tuned for tomorrow's review of Bronzong from the same set.

Pokemon Card of the Day: Bronzong (Stormfront)

Today's Pokemon Card of the Day is Bronzong from the Stormfront set. This is a stage 1, psychic type Pokemon card with an hp of 90. It has a +20 weakness to psychic type Pokemon, a -20 resistance to fire type Pokemon, and a three colorless energy card retreat cost. Bronzong's Poke-Power is called Cycler and it says that once per turn you may choose a card from your hand and put it on top of your deck, if you do this you may search your deck for two energy cards and put them into your hand. Besides the Poke-Power, Bronzong has two moves, the first move is called Strange Spin and for two colorless energy cards, one each of psychic and colorless, Bronzong does 20 damage plus 40 more damage and confuses the defending Pokemon, if you and your opponent have the same number of cards in your hands. Bronzong's other move is called Heavy Potential and takes three energy cards, one psychic and two colorless, and does 10 damage to each of your opponent's benched Pokemon for each energy card they require for their retreat cost. As far as strategy goes, this card is great in any deck just because of its Poke-Power always allowing you to have energy cards in your hand. Also Heavy Potential is a killer move, especially mid to late in the game, when your opponent may have a full bench full of evolved Pokemon, you can then do 20 or 30 damage to each Pokemon and hopefully knock them out in a few turns. I would give this card a 4 out 5 because it really has a lot of potential to damage your opponent's Pokemon and aid your Pokemon at the same time. I would have gave this card a 5 out of 5 but Bronzong does have a high retreat cost for a stage 1, and if you do want to use Heavy Potential more than 1 or 2 times you'll have to be careful not to get knocked out. So thanks for reading today's review of Bronzong from the Stormfront set, stay tuned for tomorrow's review of Cherrim from the same set.

Pokemon Card of the Day: Cherrim (Stormfront)

Today's Pokemon Card of the Day is Cherrim from the Stormfront set. This is a stage 1, grass type Pokemon card, with an hp of 80. It has a +20 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. Cherrim's Poke-Body is called Sunny Day and lets each of your grass and fire Pokemon do 10 more damage for each of its moves. So with Cherrim's Poke-Body taken into account, its first move is called Salty-sweet Pollen and does 30 damage for no energy cards at all, plus you can remove 2 damage counters from one of your Pokemon. Cherrim's second move is called Solarbeam which does the standard 60 damage for three energy cards, in this case, 1 grass and two colorless. As far as strategy goes I would definitely want this card in a fire and grass deck so I could have it on my bench at all times and use Sunny Day to increase all of my Pokemon's moves by 10. Other than that, I wouldn't even attach any energy cards to Cherrim when I actually attack with it, I would stick to Salty-sweet Pollen which does damage and heals one of your Pokemon. I would give this card a 3 out of 5 because it is average overall. I like the fact it increases water and fire type's moves and that it does a fair amount of damage for free but I don't like that it only has 80 hp and that it does require 3 energy cards to do Solarbeam, which is too many energy cards for a Pokemon with such low hp. So thanks for reading today's review of Cherrim from the Stormfront set, stay tuned for tomorrow's review of Drapion from the same set

Pokemon Card of the Day: Drapion (Stormfront)

Today's Pokemon Card of the Day is Drapion from the Stormfront set. This is a stage 1, dark type Pokemon card, with an hp of 110. It doesn't have a Poke-Body or Poke-Power but it does have three moves. Its first move is called Scorpion Grapple and for no energy cards it does 10 damage and you also flip a coin when you use this move, if heads the defending Pokemon is Paralyzed, if tails the defending Pokemon can't retreat during their next turn. Drapion's next move is called Cross Poison which takes two colorless energy cards and does 20 damage times the number of heads you get when you flip 4 coins, and if you get at least 2 heads, the defending Pokemon is now poisoned. Drapion's last move is called Derail and does the standard 60 damage for three energy cards, in this case, two darkness and one colorless. Besides the damage this move also makes your opponent remove all special energy cards attached to their active Pokemon. As far as strategy goes I would recommend putting this card in any type deck and just sticking with using Drapion's first two moves which have the potential to inflict special conditions on the defending Pokemon. I would rate this card a 3 out of 5 because it is good overall with three moves and a higher hp than most stage 1 Pokemon but none of its moves are spectacular, this would just be a good role player type Pokemon card. So thanks for reading today's review of Drapion from the Stormfront set, stay tuned for tomorrow's review of Drifblim from the same set

Pokemon Card of the Day: Drifblim (Stormfront)

Today's Pokemon Card of the Day is Drifblim from the Stormfront set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and free retreat costs. Once again, this card does not have a Poke-Power or Poke-Body but it does have three moves just like Drapion from yesterday. Drifblim's first two moves require no energy cards at all, its first move is called Delivery and lets you put any one card from your discard pile into your hand, and its second move lets you search your deck for up to two basic Pokemon and put them on your bench and then search your deck for 2 basic energy cards to attach one to each of the Pokemon you just placed there. Driblim's only move that requires energy cards is Ominous Wind which takes two energy cards, one each of psychic and colorless, and does 40 damage and if you get a heads when you flip a coin, the defending Pokemon is confused and can't retreat during the next turn. As far as strategy goes, I would recommend keeping Drifblim at least on your bench the whole game, at times I would move it into play, and try and do Ominous Wind first to see if you confuse the defending Pokemon, then I would use one of the moves that doesn't require any energy the next turn. Or you could use Ominous Wind and the next turn, retreat Drifblim out to use a Pokemon that can easily knock out the defending Pokemon. I would rate this card a 5 out of 5 because it can help you so much throughout the entire span of the game. Since it has free retreat costs it can move in and out of the active Pokemon spot at will and it can do a plethora of things, from getting basic Pokemon on your bench and attaching energy cards to these Pokemon, it can get basically any other card in your hand, and it can do damage and inflict special conditions on the defending Pokemon. So thanks for reading today's review of Drifblim from the Stormfront set, stay tuned for tomorrow's review of Machamp from the same set

Pokemon Card of the Day: Machamp (Stormfront)

Today's Pokemon Card of the Day is Machamp from the Stormfront set. This is a stage 2, fighting type Pokemon card, with an hp of 130. It has a +30 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Like the cards from the past few days, this card doesn't have a Poke-Power or Poke-Body but it does have three moves, all of these moves require energy cards however. Machamp's first move is called Take Out and for one fighting energy card this move does 40 damage and if the defending Pokemon isn't an evolved Pokemon, that Pokemon is knocked out. Machamp's second move is called Hurricane Punch which takes two colorless energy cards and does 30 times the number of heads you get when you flip 4 coins. Machamp's last move is called Rage and for four energy cards, two each of fighting and colorless, does 60 damage plus 10 more damage for each damage counter on Machamp. Before we get too far along with some strategy, this card is extremely powerful, if everything goes your way, Machamp's moves do the following damage: Take Out could do up to at least 100 damage if you are facing a basic legendary Pokemon, Hurricane Punch can do at max 120 damage, and Rage could do 180 damage. So any of these moves could one hit knock out almost every Pokemon. As far as strategy is concerned, you'll just have to power up Machamp on your bench before putting it in. I would recommend using Take Out to knock out all basic Pokemon, and use Hurricane Punch all the other times unless you have enough damage on Machamp that Rage will do more damage than Hurricane Punch. I would rate this card a 5 out of 5 because it is so powerful. I would maybe have some hp removal cards in my deck, so with those and a little patience, this card can knock out pretty much everything. So thanks for reading today's review of Machamp from Stormfront, stay tuned for tomorrow's review Mamoswine from the same set

Pokemon Card of the Day: Mamoswine (Stormfront)

Today's Pokemon Card of the Day is Mamoswine from the Stormfront set. This is a stage 2, fighting type Pokemon card, with an hp of 140. It has a +30 weakness to grass type Pokemon, a -20 resistance to electric type Pokemon, and a retreat cost of five colorless energy cards. Mamoswine doesn't have a Poke-Body or Poke-Power but it does have two moves. The first move is called Ramming Strike and for 3 energy cards, one fighting and two colorless, it does 30 damage times the number of heads you get in a row, and if you get a tails and want to try for a longer heads streak you can go again but you have to put 20 damage on Mamoswine first. Mamoswine's other move is called Parade and for four energy cards, one water, one fighting, and two colorless, Mamoswine does 60 damage plus 10 more damage for each Swinub on your bench, 20 more damage for each Piloswine on your bench and 40 more damage for each Mamoswine on your bench. So as far as strategy goes you would want to have this card in a water and fighting type deck so you wouldn't have to use a special energy card to use Parade. Also you'll want to have a line of 4-3-2 for Mamoswine so you can do even more damage with Parade than its base damage of 60. I would give this card a 2 out of 5 however as a rating. It does have the potential to do a lot of damage, but it is quite slow and has an extremely high retreat cost, and it can do a lot of damage but at the same time if you aren't lucky you may spend a lot of time setting this card up and not get more than 30 damage a turn. So thanks for reading today's review of Mamoswine from the Stormfront set, stay tuned for tomorrow's review Rapidash from the same set.

Pokemon Card of the Day: Rapidash (Stormfront)

Today's Pokemon Card of the Day is Rapidash from the Stormfront set. This is a stage 1, fire type Pokemon card with an hp of 80. It has a +20 weakness to water type Pokemon, no resistance type, and free retreat costs. Rapidash's Poke-Body is called Burning Mane which says that when Rapidash is your active Pokemon, any Pokemon that attacks Rapidash is burned. Besides the Poke-Body, Rapidash has two moves, the first move is called Rear Kick and this move does 30 damage for two colorless energy cards. Rapidash's second move is called Shooting Fire which takes two fire energy cards and does 60 damage to one of your opponent's Pokemon that you choose, but you have to discard two fire energy cards after using this move. As far as strategy goes, I would consider moving this card in and out of the active Pokemon spot since it has free retreat costs, and each turn taking a little damage and then burning the defending Pokemon, I would actually do this every few turns so I could use Shooting Fire every time I moved Rapidash into the active Pokemon spot. It is also important to have someway of retrieving the discarded fire energy cards so you can put them right back on Rapidash. I would give this card a 3 out of 5 because it is somewhat quick with both moves only requiring two energy cards, and it has the possibility of knocking out Pokemon in one hit by using Shooting Fire and I like that it has free retreat costs and an awesome Poke-Body. However I don't like it only has 80 hp which is low for a stage 1 Pokemon. So thanks for reading today's review of Rapidash from the Stormfront set, stay tuned for tomorrow's review of Roserade from the same set.

Pokemon Card of the Day: Roserade (Stormfront)

Today's Pokemon Card of the Day is Roserade from the Stormfront set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Hidden Poison and it says that when Roserade is your active Pokemon and has any Pokemon attack it, that Pokemon is poisoned, so it is quite similar to Rapidash's Poke-Body from yesterday. Roserade has two moves, the first move is called Bowed Whip which takes two colorless energy cards and does 30 damage to one of your opponent's Pokemon, also if you flip a heads you may discard an energy card attached to that Pokemon. Roserade's second move is called Deep Poison and for 3 energy cards, two psychic and one colorless, and does 50 damage plus 30 more damage if the defending Pokemon is poisoned. So as far as strategy goes, you definitely want to poison the defending Pokemon with Roserade's Poke-Body that way the next turn when you use Deep Poison it does 80 damage instead of 50. Other than that, Roserade's other move is good because you have a 50% chance of discarding an energy card from your opponent's Pokemon and if you use Bowed Whip twice in a row you may be able to knock out some basic Pokemon. I would give this card a 3 out of 5 because it is an average card overall, I like how its moves all do something in addition to damage. So thanks for reading today's review of Roserade from the Stormfront set, stay tuned for tomorrow's review of Salamence from the same set.

Pokemon Card of the Day: Salamence (Stormfront)

Today's Pokemon Card of the Day is Salamence from the Stormfront set. This is a stage 2, normal type Pokemon card, with an hp of 140. It has a +30 weakness to colorless Pokemon, a -20 resistance to fighting type Pokemon, and a three colorless energy card retreat cost. Salamence's Poke-Body called Battle Rush says that if your opponent has any Pokemon in play with an hp of at least 120 you can ignore all colorless energy costs when performing Salamence's attacks. Salamence's first move is called Combustion which does 50 damage for two energy cards, one fire and one colorless. Salamence's second move is called Steam Twister, which takes four energy cards, two colorless, one water, and one fire, and does 120 damage but you have to discard one fire and one water energy card after you use this move. So as far as strategy goes, I would recommend evolving Salamence on your bench and waiting until later in the game to use Salamence, that way your opponent more than likely will have Pokemon with high hp in play and then you only have to attach 2 energy cards to Salamence to do 120 damage. I would also suggest using this card in a water and fire deck. I would rate this card a 3 out of 5 because it is a very average card, it does have a high hp but its moves aren't anything special and if your opponent doesn't have a high hp Pokemon, this card will be really slow. So thanks for reading today's review of Salamence from the Stormfront set, stay tuned for tomorrow's review of Scizor from the same set

Pokemon Card of the Day: Scizor (Stormfront)

Today's Pokemon Card of the Day is Scizor from the Stormfront set. This is a stage 1, grass type Pokemon card with an hp of 100. It has a +20 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Scizor's Poke-Body is called Honeycomb Defender and says that if Scizor has 60 or more damage on it, all attacks on Scizor are reduced by 4o. Scizor has two moves, the first move is called Accelerate and for two colorless energy cards, Scizor does 30 damage and if you knock that Pokemon out, Scizor can't be affecting by an attack the next turn. Scizor's second move is called Pound Down and for two grass energy cards, Scizor does 40 damage plus 30 more damage if you don't have any Pokemon with Poke-Powers in play. So as far as strategy goes I would recommend you use minimal Pokemon with Poke-Powers or use Scizor early in the game before you use your Pokemon with Poke-Powers on them. Also this is a great card to use against decks that use spread damage because you can take damage on this card while it is on the bench and then when you move it into the active Pokemon spot, minimal damage will be able to be done against Scizor. I would rate this card a 4 out of 5. I think this card is a great supporter type Pokemon card, it can be very quick and provide a tough defense. Also it has a fairly high hp and low retreat cost and if you build your deck right you should be able to knock out some Pokemon with this card. So thanks for reading today's review of Scizor from the Stormfront set, stay tuned for tomorrow's review of Skuntank from the same set

Pokemon Card of the Day: Skuntank (Stormfront)

Today's Pokemon Card of the Day is Skuntank from the Stormfront set. This is a stage 1, darkness type Pokemon card, with an hp of 100. It has a +20 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Skuntank's Poke-Power is called Evolutionary Gas and it says that when you move Skuntank into play you may choose one of your opponent's Pokemon and if they try to attack that next turn they can't. Skuntank has two moves besides the Poke-Power, its first move is called Poison Claws which does 20 damage and poisons the defending Pokemon for two colorless energy cards. Skuntank's second move is called Plunder and does the standard 60 damage for three energy cards, in this case, one darkness and two colorless energy cards. Plus doing the damage you may remove all trainer cards attached to the defending Pokemon. As far as strategy goes I would plan on moving Skuntank into play when the defending Pokemon is going to knock out one of your Pokemon, that way you can either make that Pokemon wait a turn to attack or make your opponent switch that Pokemon out and lose energy cards when they retreat it. I would think about using this card for only its Poke-Power and first move since it only requires colorless energy cards that way you could put it into many different type decks. I would give this card a 3 out of 5 because it is quite average. It does the standard damage, has a decent hp especially for a stage 1 Pokemon, and it can inflict a special condition on the defending Pokemon. So thanks for reading today's review of Skuntank from the Stormfront set, stay tuned for tomorrow's review of Staraptor from the same set.

Pokemon Card of the Day: Staraptor (Stormfront)

Today's Pokemon Card of the Day is Staraptor from the Stormfront set. This is a stage 2, normal type Pokemon card with an hp of 120. It has a +30 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Staraptor's Poke-Body called Protect Wing says that when Staraptor is your active Pokemon any damage done from your opponent's stage 2 Pokemon are reduced by 20. Staraptor's first move is called Strong Breeze and for one colorless energy card you flip a coin and if you get heads you may move one of your opponent's Pokemon and all cards attached to it back to their deck and have them shuffle their deck after it. Staraptor's second move is called Clutch which does the standard 60 damage for three colorless energy cards, and when you use this move the defending Pokemon can't retreat during their next turn. As far as strategy goes, since this does have a free retreat cost, you may be able to fit this card into any deck and and only have to attach one energy card to it so you can disrupt your opponent's hard work by making one of their Pokemon with a lot of energy cards on it go back into their deck, and if you have the time you can use Clutch to do some damage but I would recommend just using Strong Breeze and then retreating it the next turn. I would give this card a 4 out of 5. Even though this card does do the standard damage for 3 energy cards, you do not see many stage 2 Pokemon with free retreat costs and I especially like that you can put this card in any deck, and that you can make any of your opponent's Pokemon go back to their deck. So thanks for reading today's review of Staraptor from the Stormfront set, stay tuned for tomorrow's review of Tangrowth from the same set.

Pokemon Card of the Day: Tangrowth (Stormfront)

Today's Pokemon Card of the Day is Tangrowth from the Stormfront set. This is a stage 2, grass type Pokemon card with an hp of 110. It has a +30 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a three colorless energy card retreat cost. Tangrowth's Poke-Body is called Green Renewal and it allows you to remove one damage counter between every turn from Tangrowth. Besides the Poke-Body, Tangrowth has two moves, the first move is called Green Acid and for two energy cards, one each of grass and colorless, Tangrowth does 20 damage and you also flip two coins when performing this move, if the first one is heads the defending Pokemon is confused, if the second one is heads the defending Pokemon is poisoned. Tangrowth's second move is called Reaching Vine and this move does 60 damage plus 20 more damage to two of your opponent's benched Pokemon all for four energy cards, two each of colorless and grass. As far as strategy goes, even though Tangrowth only has 110 hp it should be able to last much longer than that since it can remove 10 damage every turn. I would try and use Green Acid first to inflict a special condition on the defending Pokemon and then spread damage around then next turn with Reaching Vine. I would give this card a 3 out of 5. It is quite average, it does have a high retreat cost and low hp, but if you are willing to load this card up with energy cards on your bench you can use Reaching Vine every turn since you don't have to discard any energy cards when you use that move. So after a few turns if you can keep Tangrowth awhile you could end up knocking out 2 or 3 Pokemon at once. So thanks for reading today's review of Tangrowth from the Stormfront set, stay tuned for tomorrow's review of Tyranitar from the same set.

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