Pokemon Card of the Day: Dusknoir (Stormfront)

Today's Pokemon Card of the Day is Dusknoir from the Stormfront set. This is a stage 2, psychic type Pokemon card, with an hp of 120. It has a +30 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and a three colorless energy card retreat cost. Dusknoir's Poke-Power is called Shadow Command which says that once per turn you may draw two cards for twenty damage to Dusknoir and if you have seven or more cards in your hand after you draw the cards you have to discard cards from your hand until you only have 6 cards in your hand. Besides the Poke-Power, Dusknoir has two moves, the first move is called Damage Even which requires two energy cards, one each of colorless and psychic and lets you do the amount of damage on Dusknoir to one of your opponent's Pokemon. So at a maximum this move could do 110 damage. Dusknoir's second move is called Night Spin which takes three energy cards, two psychic and one colorless, and does 50 damage plus it prevents all effects of an attack by your opponent the next turn if that Pokemon attacking has two or less energy cards attached to it. So as far as strategy goes I would recommend keeping Dusknoir on your bench and using its Poke-Power and getting quite a bit of damage on Dusknoir that way when you use Dusknoir in the active Pokemon spot it can do quite a bit of damage with Damage Even. Depending on the better move I would rotate back and forth between Dusknoir's two moves, making sure to use Night Spin if you could be knocked out the next turn. I would rate this card a 4 out of 5 because you can do your own damage to Dusknoir from the bench and then when you put it into the active Pokemon spot you can make sure your opponent can't attack. Also this is a good card to replenish and recirculate the cards in your deck to get the cards you want. So thanks for reading today's review of Dusknoir from the Stormfront set, stay tuned for tomorrow's review of Empoleon from the same set

Pokemon Card of the Day: Empoleon (Stormfront)

Today's Pokemon Card of the Day is Empoleon from the Stormfront set. This is a stage 2, metal type Pokemon card with an hp of 130. It has a +30 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Empoleon's Poke-Power is called Emperor Aura and it says that when you move Empoleon from your hand to evolve one of your Pokemon, your opponent cannot attach any cards to their Pokemon during their next turn. Besides the Poke-Power, Empoleon has two moves, the first move is called Steel Wing and this move does 40 damage for two colorless energy cards and it also reduces the damage done to Empoleon from opponent's attacks the next turn by 20. Empoleon's second move is called Whirlpool and this does the standard 60 damage for three energy cards, 2 colorless and 1 water. Also besides doing the damage you may flip a coin and if it is heads you may remove an energy card from the defending Pokemon. As far as strategy goes I would consider this card more of a defensive type Pokemon, that is why I would guess it is metal type, even though Empoleon has no metal type moves on this card. Depending on how much damage is on Empoleon affects which move you will move, but both will affect your opponent somehow which is great. I could see using this card as an attacker and Pokemon to take some damage for awhile while I set up some big attackers on my bench, since Empoleon can reduce damage done to it and remove energy cards from your opponent's Pokemon, I would try and pair this card with a water type Pokemon that takes awhile to set up and is extremely powerful. I would give this card a 4 out of 5 because it has a plethora of things it can do, it has a Poke-Power and two moves and these two moves not only do damage but also affect the defending Pokemon. The only bad thing about this card would be its weakness to electric type Pokemon, so beware of Luxray GL Lv. X. So thanks for reading today's review of Empoleon from the Stormfront set, stay tuned for tomorrow's review of Infernape from the same set

Pokemon Card of the Day: Infernape (Stormfront)

Today's Pokemon Card of the Day is Infernape from the Stormfront set. This is a stage 2, fire type Pokemon card with an hp of 120. It has a +30 weakness to psychic type Pokemon, and no resistance type or retreat cost. Its Poke-Power is called Blaze Dance which says that when you play Infernape from your hand to evolve one of your Pokemon you may flip a coin and if heads search your deck for up to four fire energy cards and attach them to your Pokemon in any way you like. Infernape's first move is called Close Combat and for two colorless energy cards, Infernape does 60 damage but unfortunately the next turn any damage done to Infernape is increased by 30. Infernape's second move is called Spreading Fire and for four energy cards, two each of fire and colorless, Infernape does 80 damage, however when you use this move you must discard two fire energy cards attached to Infernape and when you discard them you may do 20 damage to each of your opponent's benched Pokemon. As far as strategy goes, you could definitely move Infernape into play as soon as you get it in your hand, if you can evolve it in play, because you have a 50% chance of being able to get four energy cards on Infernape right away and then by able to use Spreading Fire the same turn. I would recommend including a Pokemon that also does some spread damage like Infernape does, and also a Pokemon or Supporter that allows you to retrieve fire energy cards from your discard pile so you can reuse the ones you discarded from Spreading Fire. I would give this card a four out of 5 rating because it is quite good, I didn't like Close Combat since it increases your opponent's attacking power the next turn but you can always retreat Infernape for free if it gets too much damage on it, so you should be able to use Spreading Fire at least once and Close Combat once so you should be able to knock out one Pokemon for sure every time you use this card. So thanks for reading today's review of Infernape from Stormfront, stay tuned for tomorrow's review of steel type Magnezone from the same set.

Pokemon Card of the Day: Metal Type Magnezone (Stormfront)

Today's Pokemon Card of the Day is the metal type Magnezone from the Stormfront set. This is a stage 2, metal type Pokemon card, with an hp of 120. It has a +30 weakness to fire type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Its Poke-Power is called Magnetic Search and says that once during your turn you may search your deck for an electric or metal type Pokemon and put it into your hand. Besides the Poke-Power, Magnezone has two moves, the first move is called Speed Shot which takes two energy cards, one each of colorless and electric, and does 30 damage to one of your opponent's Pokemon. Magnezone's second move is called Crush Volt which does 80 damage for 3 energy cards, one electric and two colorless. Besides the damage, unfortunately you have to remove an energy card from Magnezone when using it. As far as strategy goes you want to notice that this card may be metal type but it does not need any metal energy cards, so you'll want to have this in an electric deck for sure. But if you want to utilize its Poke-Power you could have both metal and electric in this deck and be able to get those Pokemon into your hand whenever you like with Magnezone's Poke-Power. Neither move of Magnezone is too great, but you could utilize a spread damage type strategy by using Speed Shot on one of your opponent's benched Pokemon but I would mainly use Crush Volt and just make sure to have another energy card in my hand to attach to it the next turn so I could use the move again. I would give this card a 3 out of 5 because like I said earlier, neither of its moves are too great but its Poke-Power makes it an average card. So thanks for reading today's review of the metal type Magnezone from Stormfront, stay tuned for tomorrow's review of the electric type Magnezone from the same set

Pokemon Card of the Day: Electric Type Magnezone (Stormfront)

Today's Pokemon Card of the Day is the electric type Magnezone from the Stormfront set. This is a stage 2, electric type Pokemon, with an hp of 120. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a retreat cost of 3 colorless energy cards. Its Poke-Power, called Super Connectivity is quite similar to the Magnezone I reviewed yesterday, except this Poke-Power allows you to search your discard pile for any electric or metal type energy card and attach it to your active Pokemon, if you do this you then have to put 10 damage on that active Pokemon. Magnezone's only move is called Gyro Ball and does the standard 60 damage for 3 energy cards, in this case, one electric and two colorless. Besides doing the damage you may switch Magnezone with one of your benched Pokemon, if you choose to do this, your opponent may do the same. As far as strategy goes I would highly recommend using this card with the Magnezone I used yesterday, not only do they share the same evolutions, but you could use the Metal Type Magnezone's move that does 80 damage but then have to discard an energy card one turn, and then use this Magnezone's Poke-Power the next turn and be able to use Crush Volt again the consecutive turn. I would rate this card a 3 out of 5 because it has an average move, that makes up for its high retreat cost, and I really like its Poke-Power that works well with Pokemon that are electric or metal type and discard energy cards. So thanks for reading today's review of the electric type Magnezone from the Stormfront set, stay tuned for tomorrow's review of Mismagius from the same set

Pokemon Card of the Day: Mismagius (Stormfront)

Today's Pokemon Card of the Day is Mismagius from the Stormfront set. This is a stage 1, psychic type Pokemon card with an hp of 80. It has a +20 weakness to dark Pokemon, a -20 resistance to colorless Pokemon, and a one colorless energy card retreat cost. Mismagius doesn't have a Poke-Power or Poke-Body but it does have two moves, the first move is called Crash Chant and for no energy cards at all, this move does 20 damage times the number of Pokemon Tool or Technical Machine cards in play you choose to discard, you can discard up to four cards in this way. Mismagius's second move is called Horror Chant and for two energy cards, one each of psychic and colorless, Mismagius does 40 damage. Plus if your opponent has 4 or more benched Pokemon you can choose that Pokemon and make your opponent return that card and all cards attached to it to their hand. As far as strategy goes I would recommend using some Pokemon Tools or Technical Machines in your deck if you want to use Crash Chant. But I would stick to Horror Chant and use it solely for the purpose of having one of your opponent's Pokemon go back to their hand. I would wait to evolve Misdreavous into Mismagius until your opponent has a Pokemon that is set up well on their bench, then I would evolve Misdreavous and put it into the active Pokemon spot, use Horror Chant and sent that benched Pokemon to your opponent's hand. I would give this card a 2 out of 5 however because it has a low hp of only 80, also its first move more than likely won't do anything, I would probably use this card once and then retreat it. So thanks for reading today's review of Mismagius from the Stormfront set, stay tuned for tomorrow's review of Regigigas from the same set.

Pokemon Card of the Day: Regigigas (Stormfront)

Today's Pokemon Card of the Day is Regigigas from the Stormfront set. This is a basic, colorless type Pokemon card with an hp of 100. It has a x2 weakness to fighting type Pokemon, no resistance type, and a four colorless energy card retreat cost. Regigigas's Poke-Body is called Regi Form that says if you have Regirock, Regice, and Registeel in play, the attack cost of Regigigas's attacks is one colorless energy card less. Besides the Poke-Body, Regigigas has two moves, the first move is called Mega Punch, which does 30 damage for two colorless energy cards. Regigigas's second move is called Giga Power which takes four energy cards, one each of water, fighting, metal, and colorless, and does 60 damage plus 40 more damage if you do 40 damage to itself. So as far as strategy goes I would try and use this card with all the other Regi cards so you can use Regigigas's Poke-Body, also I would make sure to use some special energy cards so you could actually use Giga Power. But other than that, there isn't too much to do with this card, because of this I would give this card a 1 out of 5. It has an extremely high retreat cost, neither of its moves are great, and it requires to many different types of energy cards to be used very often. So thanks for reading today's review of Regigigas from the Stormfront set, stay tuned for tomorrow's review of Abomasnow from the same set

Pokemon Card of the Day: Abomasnow (Stormfront)

Today's Pokemon Card of the Day is Abomasnow from the Stormfront set. This is a stage 1, water type Pokemon card, with an hp of 100. It has a +30 weakness to fire type Pokemon, no resistance type, and a three colorless energy card retreat cost. Its Poke-Body is called Snow Veil and says that as long as Abomasnow is your active Pokemon, any damage done to your benched Pokemon is reduced by 20. Besides the Poke-Body, Abomasnow has two moves, the first move is called Snow Play and does 20 damage for two colorless energy cards, it also does 20 damage to each of your opponent's benched Pokemon that aren't grass or water type. Abomasnow's second move is called Below Zero and does the standard 60 damage for three energy cards, in this case, one water and two colorless. And if you just evolved Snover into Abomasnow, the defending Pokemon is paralyzed. As far as strategy goes, this is the perfect way to combat an opponent who uses spread type damage, the only thing is you need to have Abomasnow last in order to prevent this damage. Other than that, this Pokemon is pretty good for a stage 1 Pokemon, since it does 100 hp and it is fairly quick. I would rate this card a 3 out of 5 because it is average overall, I do like its Poke-Body like I said already, but 60 damage for 3 energy cards is standard on many Pokemon, but Snow Play is an amazing move if your opponent's active Pokemon is trying to do spread damage and doesn't attack Abomasnow, that way you can do damage to a lot of Pokemon at once, quite a few turns in a row. So thanks for reading today's review of Abomasnow from the Stormfront set, stay tuned for tomorrow's review of Bronzong from the same set.

Pokemon Card of the Day: Bronzong (Stormfront)

Today's Pokemon Card of the Day is Bronzong from the Stormfront set. This is a stage 1, psychic type Pokemon card with an hp of 90. It has a +20 weakness to psychic type Pokemon, a -20 resistance to fire type Pokemon, and a three colorless energy card retreat cost. Bronzong's Poke-Power is called Cycler and it says that once per turn you may choose a card from your hand and put it on top of your deck, if you do this you may search your deck for two energy cards and put them into your hand. Besides the Poke-Power, Bronzong has two moves, the first move is called Strange Spin and for two colorless energy cards, one each of psychic and colorless, Bronzong does 20 damage plus 40 more damage and confuses the defending Pokemon, if you and your opponent have the same number of cards in your hands. Bronzong's other move is called Heavy Potential and takes three energy cards, one psychic and two colorless, and does 10 damage to each of your opponent's benched Pokemon for each energy card they require for their retreat cost. As far as strategy goes, this card is great in any deck just because of its Poke-Power always allowing you to have energy cards in your hand. Also Heavy Potential is a killer move, especially mid to late in the game, when your opponent may have a full bench full of evolved Pokemon, you can then do 20 or 30 damage to each Pokemon and hopefully knock them out in a few turns. I would give this card a 4 out 5 because it really has a lot of potential to damage your opponent's Pokemon and aid your Pokemon at the same time. I would have gave this card a 5 out of 5 but Bronzong does have a high retreat cost for a stage 1, and if you do want to use Heavy Potential more than 1 or 2 times you'll have to be careful not to get knocked out. So thanks for reading today's review of Bronzong from the Stormfront set, stay tuned for tomorrow's review of Cherrim from the same set.

Pokemon Card of the Day: Cherrim (Stormfront)

Today's Pokemon Card of the Day is Cherrim from the Stormfront set. This is a stage 1, grass type Pokemon card, with an hp of 80. It has a +20 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. Cherrim's Poke-Body is called Sunny Day and lets each of your grass and fire Pokemon do 10 more damage for each of its moves. So with Cherrim's Poke-Body taken into account, its first move is called Salty-sweet Pollen and does 30 damage for no energy cards at all, plus you can remove 2 damage counters from one of your Pokemon. Cherrim's second move is called Solarbeam which does the standard 60 damage for three energy cards, in this case, 1 grass and two colorless. As far as strategy goes I would definitely want this card in a fire and grass deck so I could have it on my bench at all times and use Sunny Day to increase all of my Pokemon's moves by 10. Other than that, I wouldn't even attach any energy cards to Cherrim when I actually attack with it, I would stick to Salty-sweet Pollen which does damage and heals one of your Pokemon. I would give this card a 3 out of 5 because it is average overall. I like the fact it increases water and fire type's moves and that it does a fair amount of damage for free but I don't like that it only has 80 hp and that it does require 3 energy cards to do Solarbeam, which is too many energy cards for a Pokemon with such low hp. So thanks for reading today's review of Cherrim from the Stormfront set, stay tuned for tomorrow's review of Drapion from the same set

Pokemon Card of the Day: Drapion (Stormfront)

Today's Pokemon Card of the Day is Drapion from the Stormfront set. This is a stage 1, dark type Pokemon card, with an hp of 110. It doesn't have a Poke-Body or Poke-Power but it does have three moves. Its first move is called Scorpion Grapple and for no energy cards it does 10 damage and you also flip a coin when you use this move, if heads the defending Pokemon is Paralyzed, if tails the defending Pokemon can't retreat during their next turn. Drapion's next move is called Cross Poison which takes two colorless energy cards and does 20 damage times the number of heads you get when you flip 4 coins, and if you get at least 2 heads, the defending Pokemon is now poisoned. Drapion's last move is called Derail and does the standard 60 damage for three energy cards, in this case, two darkness and one colorless. Besides the damage this move also makes your opponent remove all special energy cards attached to their active Pokemon. As far as strategy goes I would recommend putting this card in any type deck and just sticking with using Drapion's first two moves which have the potential to inflict special conditions on the defending Pokemon. I would rate this card a 3 out of 5 because it is good overall with three moves and a higher hp than most stage 1 Pokemon but none of its moves are spectacular, this would just be a good role player type Pokemon card. So thanks for reading today's review of Drapion from the Stormfront set, stay tuned for tomorrow's review of Drifblim from the same set

Pokemon Card of the Day: Drifblim (Stormfront)

Today's Pokemon Card of the Day is Drifblim from the Stormfront set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to darkness type Pokemon, a -20 resistance to colorless Pokemon, and free retreat costs. Once again, this card does not have a Poke-Power or Poke-Body but it does have three moves just like Drapion from yesterday. Drifblim's first two moves require no energy cards at all, its first move is called Delivery and lets you put any one card from your discard pile into your hand, and its second move lets you search your deck for up to two basic Pokemon and put them on your bench and then search your deck for 2 basic energy cards to attach one to each of the Pokemon you just placed there. Driblim's only move that requires energy cards is Ominous Wind which takes two energy cards, one each of psychic and colorless, and does 40 damage and if you get a heads when you flip a coin, the defending Pokemon is confused and can't retreat during the next turn. As far as strategy goes, I would recommend keeping Drifblim at least on your bench the whole game, at times I would move it into play, and try and do Ominous Wind first to see if you confuse the defending Pokemon, then I would use one of the moves that doesn't require any energy the next turn. Or you could use Ominous Wind and the next turn, retreat Drifblim out to use a Pokemon that can easily knock out the defending Pokemon. I would rate this card a 5 out of 5 because it can help you so much throughout the entire span of the game. Since it has free retreat costs it can move in and out of the active Pokemon spot at will and it can do a plethora of things, from getting basic Pokemon on your bench and attaching energy cards to these Pokemon, it can get basically any other card in your hand, and it can do damage and inflict special conditions on the defending Pokemon. So thanks for reading today's review of Drifblim from the Stormfront set, stay tuned for tomorrow's review of Machamp from the same set

Pokemon Card of the Day: Machamp (Stormfront)

Today's Pokemon Card of the Day is Machamp from the Stormfront set. This is a stage 2, fighting type Pokemon card, with an hp of 130. It has a +30 weakness to psychic type Pokemon, no resistance type, and a two colorless energy card retreat cost. Like the cards from the past few days, this card doesn't have a Poke-Power or Poke-Body but it does have three moves, all of these moves require energy cards however. Machamp's first move is called Take Out and for one fighting energy card this move does 40 damage and if the defending Pokemon isn't an evolved Pokemon, that Pokemon is knocked out. Machamp's second move is called Hurricane Punch which takes two colorless energy cards and does 30 times the number of heads you get when you flip 4 coins. Machamp's last move is called Rage and for four energy cards, two each of fighting and colorless, does 60 damage plus 10 more damage for each damage counter on Machamp. Before we get too far along with some strategy, this card is extremely powerful, if everything goes your way, Machamp's moves do the following damage: Take Out could do up to at least 100 damage if you are facing a basic legendary Pokemon, Hurricane Punch can do at max 120 damage, and Rage could do 180 damage. So any of these moves could one hit knock out almost every Pokemon. As far as strategy is concerned, you'll just have to power up Machamp on your bench before putting it in. I would recommend using Take Out to knock out all basic Pokemon, and use Hurricane Punch all the other times unless you have enough damage on Machamp that Rage will do more damage than Hurricane Punch. I would rate this card a 5 out of 5 because it is so powerful. I would maybe have some hp removal cards in my deck, so with those and a little patience, this card can knock out pretty much everything. So thanks for reading today's review of Machamp from Stormfront, stay tuned for tomorrow's review Mamoswine from the same set

Pokemon Card of the Day: Mamoswine (Stormfront)

Today's Pokemon Card of the Day is Mamoswine from the Stormfront set. This is a stage 2, fighting type Pokemon card, with an hp of 140. It has a +30 weakness to grass type Pokemon, a -20 resistance to electric type Pokemon, and a retreat cost of five colorless energy cards. Mamoswine doesn't have a Poke-Body or Poke-Power but it does have two moves. The first move is called Ramming Strike and for 3 energy cards, one fighting and two colorless, it does 30 damage times the number of heads you get in a row, and if you get a tails and want to try for a longer heads streak you can go again but you have to put 20 damage on Mamoswine first. Mamoswine's other move is called Parade and for four energy cards, one water, one fighting, and two colorless, Mamoswine does 60 damage plus 10 more damage for each Swinub on your bench, 20 more damage for each Piloswine on your bench and 40 more damage for each Mamoswine on your bench. So as far as strategy goes you would want to have this card in a water and fighting type deck so you wouldn't have to use a special energy card to use Parade. Also you'll want to have a line of 4-3-2 for Mamoswine so you can do even more damage with Parade than its base damage of 60. I would give this card a 2 out of 5 however as a rating. It does have the potential to do a lot of damage, but it is quite slow and has an extremely high retreat cost, and it can do a lot of damage but at the same time if you aren't lucky you may spend a lot of time setting this card up and not get more than 30 damage a turn. So thanks for reading today's review of Mamoswine from the Stormfront set, stay tuned for tomorrow's review Rapidash from the same set.

Pokemon Card of the Day: Rapidash (Stormfront)

Today's Pokemon Card of the Day is Rapidash from the Stormfront set. This is a stage 1, fire type Pokemon card with an hp of 80. It has a +20 weakness to water type Pokemon, no resistance type, and free retreat costs. Rapidash's Poke-Body is called Burning Mane which says that when Rapidash is your active Pokemon, any Pokemon that attacks Rapidash is burned. Besides the Poke-Body, Rapidash has two moves, the first move is called Rear Kick and this move does 30 damage for two colorless energy cards. Rapidash's second move is called Shooting Fire which takes two fire energy cards and does 60 damage to one of your opponent's Pokemon that you choose, but you have to discard two fire energy cards after using this move. As far as strategy goes, I would consider moving this card in and out of the active Pokemon spot since it has free retreat costs, and each turn taking a little damage and then burning the defending Pokemon, I would actually do this every few turns so I could use Shooting Fire every time I moved Rapidash into the active Pokemon spot. It is also important to have someway of retrieving the discarded fire energy cards so you can put them right back on Rapidash. I would give this card a 3 out of 5 because it is somewhat quick with both moves only requiring two energy cards, and it has the possibility of knocking out Pokemon in one hit by using Shooting Fire and I like that it has free retreat costs and an awesome Poke-Body. However I don't like it only has 80 hp which is low for a stage 1 Pokemon. So thanks for reading today's review of Rapidash from the Stormfront set, stay tuned for tomorrow's review of Roserade from the same set.

Pokemon Card of the Day: Roserade (Stormfront)

Today's Pokemon Card of the Day is Roserade from the Stormfront set. This is a stage 1, psychic type Pokemon card, with an hp of 90. It has a +20 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Its Poke-Body is called Hidden Poison and it says that when Roserade is your active Pokemon and has any Pokemon attack it, that Pokemon is poisoned, so it is quite similar to Rapidash's Poke-Body from yesterday. Roserade has two moves, the first move is called Bowed Whip which takes two colorless energy cards and does 30 damage to one of your opponent's Pokemon, also if you flip a heads you may discard an energy card attached to that Pokemon. Roserade's second move is called Deep Poison and for 3 energy cards, two psychic and one colorless, and does 50 damage plus 30 more damage if the defending Pokemon is poisoned. So as far as strategy goes, you definitely want to poison the defending Pokemon with Roserade's Poke-Body that way the next turn when you use Deep Poison it does 80 damage instead of 50. Other than that, Roserade's other move is good because you have a 50% chance of discarding an energy card from your opponent's Pokemon and if you use Bowed Whip twice in a row you may be able to knock out some basic Pokemon. I would give this card a 3 out of 5 because it is an average card overall, I like how its moves all do something in addition to damage. So thanks for reading today's review of Roserade from the Stormfront set, stay tuned for tomorrow's review of Salamence from the same set.

Pokemon Card of the Day: Salamence (Stormfront)

Today's Pokemon Card of the Day is Salamence from the Stormfront set. This is a stage 2, normal type Pokemon card, with an hp of 140. It has a +30 weakness to colorless Pokemon, a -20 resistance to fighting type Pokemon, and a three colorless energy card retreat cost. Salamence's Poke-Body called Battle Rush says that if your opponent has any Pokemon in play with an hp of at least 120 you can ignore all colorless energy costs when performing Salamence's attacks. Salamence's first move is called Combustion which does 50 damage for two energy cards, one fire and one colorless. Salamence's second move is called Steam Twister, which takes four energy cards, two colorless, one water, and one fire, and does 120 damage but you have to discard one fire and one water energy card after you use this move. So as far as strategy goes, I would recommend evolving Salamence on your bench and waiting until later in the game to use Salamence, that way your opponent more than likely will have Pokemon with high hp in play and then you only have to attach 2 energy cards to Salamence to do 120 damage. I would also suggest using this card in a water and fire deck. I would rate this card a 3 out of 5 because it is a very average card, it does have a high hp but its moves aren't anything special and if your opponent doesn't have a high hp Pokemon, this card will be really slow. So thanks for reading today's review of Salamence from the Stormfront set, stay tuned for tomorrow's review of Scizor from the same set

Pokemon Card of the Day: Scizor (Stormfront)

Today's Pokemon Card of the Day is Scizor from the Stormfront set. This is a stage 1, grass type Pokemon card with an hp of 100. It has a +20 weakness to fire type Pokemon, no resistance type, and a one colorless energy card retreat cost. Scizor's Poke-Body is called Honeycomb Defender and says that if Scizor has 60 or more damage on it, all attacks on Scizor are reduced by 4o. Scizor has two moves, the first move is called Accelerate and for two colorless energy cards, Scizor does 30 damage and if you knock that Pokemon out, Scizor can't be affecting by an attack the next turn. Scizor's second move is called Pound Down and for two grass energy cards, Scizor does 40 damage plus 30 more damage if you don't have any Pokemon with Poke-Powers in play. So as far as strategy goes I would recommend you use minimal Pokemon with Poke-Powers or use Scizor early in the game before you use your Pokemon with Poke-Powers on them. Also this is a great card to use against decks that use spread damage because you can take damage on this card while it is on the bench and then when you move it into the active Pokemon spot, minimal damage will be able to be done against Scizor. I would rate this card a 4 out of 5. I think this card is a great supporter type Pokemon card, it can be very quick and provide a tough defense. Also it has a fairly high hp and low retreat cost and if you build your deck right you should be able to knock out some Pokemon with this card. So thanks for reading today's review of Scizor from the Stormfront set, stay tuned for tomorrow's review of Skuntank from the same set

Pokemon Card of the Day: Skuntank (Stormfront)

Today's Pokemon Card of the Day is Skuntank from the Stormfront set. This is a stage 1, darkness type Pokemon card, with an hp of 100. It has a +20 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a two colorless energy card retreat cost. Skuntank's Poke-Power is called Evolutionary Gas and it says that when you move Skuntank into play you may choose one of your opponent's Pokemon and if they try to attack that next turn they can't. Skuntank has two moves besides the Poke-Power, its first move is called Poison Claws which does 20 damage and poisons the defending Pokemon for two colorless energy cards. Skuntank's second move is called Plunder and does the standard 60 damage for three energy cards, in this case, one darkness and two colorless energy cards. Plus doing the damage you may remove all trainer cards attached to the defending Pokemon. As far as strategy goes I would plan on moving Skuntank into play when the defending Pokemon is going to knock out one of your Pokemon, that way you can either make that Pokemon wait a turn to attack or make your opponent switch that Pokemon out and lose energy cards when they retreat it. I would think about using this card for only its Poke-Power and first move since it only requires colorless energy cards that way you could put it into many different type decks. I would give this card a 3 out of 5 because it is quite average. It does the standard damage, has a decent hp especially for a stage 1 Pokemon, and it can inflict a special condition on the defending Pokemon. So thanks for reading today's review of Skuntank from the Stormfront set, stay tuned for tomorrow's review of Staraptor from the same set.

Pokemon Card of the Day: Staraptor (Stormfront)

Today's Pokemon Card of the Day is Staraptor from the Stormfront set. This is a stage 2, normal type Pokemon card with an hp of 120. It has a +30 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a free retreat cost. Staraptor's Poke-Body called Protect Wing says that when Staraptor is your active Pokemon any damage done from your opponent's stage 2 Pokemon are reduced by 20. Staraptor's first move is called Strong Breeze and for one colorless energy card you flip a coin and if you get heads you may move one of your opponent's Pokemon and all cards attached to it back to their deck and have them shuffle their deck after it. Staraptor's second move is called Clutch which does the standard 60 damage for three colorless energy cards, and when you use this move the defending Pokemon can't retreat during their next turn. As far as strategy goes, since this does have a free retreat cost, you may be able to fit this card into any deck and and only have to attach one energy card to it so you can disrupt your opponent's hard work by making one of their Pokemon with a lot of energy cards on it go back into their deck, and if you have the time you can use Clutch to do some damage but I would recommend just using Strong Breeze and then retreating it the next turn. I would give this card a 4 out of 5. Even though this card does do the standard damage for 3 energy cards, you do not see many stage 2 Pokemon with free retreat costs and I especially like that you can put this card in any deck, and that you can make any of your opponent's Pokemon go back to their deck. So thanks for reading today's review of Staraptor from the Stormfront set, stay tuned for tomorrow's review of Tangrowth from the same set.

Pokemon Card of the Day: Tangrowth (Stormfront)

Today's Pokemon Card of the Day is Tangrowth from the Stormfront set. This is a stage 2, grass type Pokemon card with an hp of 110. It has a +30 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a three colorless energy card retreat cost. Tangrowth's Poke-Body is called Green Renewal and it allows you to remove one damage counter between every turn from Tangrowth. Besides the Poke-Body, Tangrowth has two moves, the first move is called Green Acid and for two energy cards, one each of grass and colorless, Tangrowth does 20 damage and you also flip two coins when performing this move, if the first one is heads the defending Pokemon is confused, if the second one is heads the defending Pokemon is poisoned. Tangrowth's second move is called Reaching Vine and this move does 60 damage plus 20 more damage to two of your opponent's benched Pokemon all for four energy cards, two each of colorless and grass. As far as strategy goes, even though Tangrowth only has 110 hp it should be able to last much longer than that since it can remove 10 damage every turn. I would try and use Green Acid first to inflict a special condition on the defending Pokemon and then spread damage around then next turn with Reaching Vine. I would give this card a 3 out of 5. It is quite average, it does have a high retreat cost and low hp, but if you are willing to load this card up with energy cards on your bench you can use Reaching Vine every turn since you don't have to discard any energy cards when you use that move. So after a few turns if you can keep Tangrowth awhile you could end up knocking out 2 or 3 Pokemon at once. So thanks for reading today's review of Tangrowth from the Stormfront set, stay tuned for tomorrow's review of Tyranitar from the same set.

Pokemon Card of the Day: Tyranitar (Stormfront)

Today's Pokemon Card of the Day is Tyranitar from the Stormfront set. This is a stage 2, darkness type Pokemon card with an hp of 140. It has a +30 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a four colorless energy card retreat cost. Its Poke-Body is called Darkness Drive which says that if your opponent uses a Poke-Power you may search your discard pile for a darkness energy card and attach it to Tyranitar. Tyranitar has two moves, the first move is called Grind and it requires two colorless energy cards and does 20 damage times the number of energy cards you have attached to Tyranitar. Tyranitar's other move is called Spinning Tail which does 30 damage to each of your opponent's Pokemon for 5 darkness energy cards. As far as strategy goes, if you want to use Spinning Tail you'll have to keep Tyranitar on your bench for awhile to get some energy on it. I would use this card with other spread damage Pokemon, that way if I did use Spinning Tail it may knock out many Pokemon in two turns of Spinning Tail. But if you do have to put Tyranitar in before it had 5 energy cards on it you could always use Grind and do at max 80 before you could use Spinning Tail. I would give this card a 3 out of 5, I am rating it an average card because even though it has the potential to do a lot of damage to a lot of Pokemon at once I think it is way too slow and it has an extremely high retreat cost. So thanks for reading today's review of Tyranitar from the Stormfront set, stay tuned for tomorrow's review of Vespiquen from the same set

Pokemon Card of the Day: Vespiquen (Stormfront)

Today's Pokemon Card of the Day is Vespiquen from the Stormfront set, this will be the last Stormfront card I review since I have reviewed every rare card from the set. I will be moving onto Platinum cards, at least for a day, then the next day I will be reviewing my first Black and White card. So Vespiquen is a stage 1, grass type Pokemon card, with an hp of 100. It has a +20 weakness to fire type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Its Poke-Body is called Green Dignity and says that Vespiquen's attacks does 10 more damage for each grass Pokemon card you have on your bench as long as you have more prize cards left than your opponent. Besides the Poke-Body, Vespiquen has two moves, the first move is called Bee Drain which takes one grass energy card and does 20 damage and allows you to take the number of damage counters off of Vespiquen equal to the amount of damage you did to the defending Pokemon. Vespiquen's second move is called Bee Powder and for two energy cards, one each of grass and colorless, Vespiquen does 50 damage and if you get two heads when you flip two coins the defending Pokemon is now Burned, Paralyzed, and Poisoned. So as far as strategy goes, this card can really be powerful if you use this card when you're losing and your bench is full of grass type Pokemon. Also if you're lucky, you can do a ton of damage and inflict special conditions with Bee Powder. I would pair this card with other poison type Pokemon or cards that do special conditions to really frustrate your opponents. I would give this card a 4 out of 5 because it has an above average hp for a stage 1, low retreat cost, superior attacking power if you're losing, and is frustratingly annoying to the defending Pokemon and your opponent. So thanks for reading today's review of Vespiquen from the Stormfront set, stay tuned for tomorrow's review of Ampharos from the Platinum set

Pokemon Card of the Day: Ampharos (Platinum)

Today's Pokemon Card of the Day is Ampharos from the Platinum set. Before I get too far into the review, I will start reviewing the Black and White cards tomorrow and I plan on reviewing every rare in the set consecutively, so look forward to that. Anyways, Ampharos is a stage 2, electric type Pokemon, with an hp of 130. It has a +30 weakness to fighting type Pokemon, a -20 resistance to metal type Pokemon, and a two colorless energy card retreat cost. Ampharos's Poke-Body is called Damage Bind and says that any Pokemon in play that has damage counters on it can't use Poke-Powers. Ampharos has two moves in addition to the Poke-Body, its first move is called Gigavolt and this move requires two energy cards, one each of electric and colorless, and does 30 damage plus 30 more damage if you get a heads from a coin flip, if you get a tails the defending Pokemon is paralyzed. Ampharos's second move is called Reflect Energy and for three energy cards, two colorless and one electric, it does 70 damage but unfortunately you have to move one of the energy cards attached to Ampharos to one of your benched Pokemon after using this move. As far as strategy goes, I would recommend using another electric type Pokemon in your deck that does some spread damage so when you have Ampharos in play your opponent can't use any Poke-Powers. Other than that this card is pretty straightforward, I would use Gigavolt when I have two energy cards on Ampharos, and Reflect Energy when I have three. I would give this card a 3 out of 5. To me there is just not anything too special about this card, I do like that you can do extra stuff with both of Ampharos's moves, it doesn't really matter if you get a heads or a tail when you use Gigavolt, you can still do something, and even though you have to move an energy card from Ampharos with Reflect Energy you can at least move it to another Pokemon. So thanks for reading today's review of Ampharos from the Platinum set, stay tuned for tomorrow's review of a Black and White Pokemon card

Pokemon Card of the Day: Reshiram (Black and White)

Today's Pokemon Card of the Day is Reshiram from the Black and White set. This is a super-rare card from the set, it reflects the Legend look from the Heart Gold/Soul Silver sets but it isn't a level up Pokemon or anything like that, this card is played like any other basic Pokemon. So Reshiram is a basic, fire type Pokemon, with an hp of 130. It has a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. One change with the Black and White cards are that Pokemon no longer have Poke-Bodies or Poke-Powers but have Abilities, this card doesn't have an Ability but I just wanted to make you aware of what abilities were. Reshiram does have two moves, the first move is called Outrage which does 20 damage for two colorless energy cards, plus it does 10 more damage for each damage counter on Reshiram so it could potentially do 140 damage for only two energy cards if Reshiram is only 10 damage away from being knocked out. Reshiram's second move is called Blue Flare which does 120 damage for three energy cards, two fire and one colorless. However you have to discard two fire energy cards attached to Reshiram after the move. As far as strategy goes since this is a basic Pokemon card you can put it on your bench right away and I would recommend putting it into the active Pokemon spot as soon as you get two energy cards on it so you can use Outrage and if you move it into play earlier in the game it has the potential to get more damage on it so Outrage will do more damage each turn. So I would do Outrage first, then use Blue Flare, and then go to Outrage the next turn since you won't be able to do Blue Flare more than once at a time because you have to discard energy cards, I would also make sure to include a card in the deck to retrieve these discarded energy cards from the discard pile and put them back into your hand or deck. I would give this card a 4 out of 5 because it is quite good. It has a high hp and the potential to do massive amounts of damage, especially when Reshiram gets some damage on it, it should be able to knock out one Pokemon every turn or two. So thanks for reading today's review of Reshiram from the Black and White set, stay tuned for tomorrow's review of Zekrom from the same set.

Pokemon Card of the Day: Zekrom (Black and White)

Today's Pokemon Card of the Day is Zekrom from the Black and White set. This is a super-rare basic, electric type Pokemon, with an hp of 130. It has a x2 weakness to fighting type Pokemon, no resistance type, and a two colorless energy card retreat cost. Before I get too far into the review this card is very similar to the Reshiram card I reviewed yesterday. Zekrom has two moves, the first is exactly the same as Reshiram's first move, it is called Outrage and for two colorless energy cards this move does 20 damage plus 10 more damage for each damage counter on Zekrom for a possibility of doing 140 damage in one move if Zekrom is only 10 damage away from fainting. Zekrom's other move is called Bolt Strike which does 120 damage for 3 energy cards, two electric and one colorless, besides doing the damage however you have to do 40 damage to Zekrom when doing this move. As far as strategy goes I would recommend using this card in any electric deck since the two moves on this card work so well together. You could potentially use this card 3 turns in a row every turn using Bolt Strike and more than likely knocking out three Pokemon in a row, then the next turn you could use Outrage and knock out another Pokemon, and keep using Outrage until you are knocked out. So I would try and get energy attached to Zekrom as soon as possible so you can start knocking out Pokemon that don't have any energy cards on them or can do little damage to Zekrom, if you can do this you should be able to take over the game quite easily with this card. I would give this card a 5 out of 5 because both of its moves work so well together and it doesn't matter what your opponent does at all because you can either do damage with Bolt Strike and if you do it just increases the potential damage Outrage can do. I also like the fact neither of Zekrom's moves take too many energy cards, and that it has a high hp which will allow Zekrom to last quite awhile even if it does damage to itself. So thanks for reading today's review of Zekrom from the Black and White set, stay tuned for tomorrow's review of Zoroark from the same set.

Pokemon Card of the Day: Zoroark (Black and White)

Today's Pokemon Card of the day is Zoroark from the Black and White set. This is a stage 1, darkness type Pokemon with an hp of 100. It has a x2 weakness to fighting type Pokemon, a -20 resistance to psychic type Pokemon, and a one colorless energy card retreat cost. Zoroark doesn't have any abilities but it does have two moves. The first move is called Nasty Plot and for one darkness energy card you are able to search your deck for a card and put it into your hand. Zoroark's second move is called Foul Play and for two colorless energy cards you can choose one of your opponent's attacks and use that attack as your own. So as far as strategy goes I would probably use this card in place of some Trainer's cards or other cards like that that let you search your deck for certain cards. I would probably keep this card on my bench most of the game unless my opponent would have a Pokemon out there that has a really powerful move, that way I could move Zoroark into play and use that move against the defending Pokemon and hopefully knock that Pokemon out. I would give this card a 3 out of 5 because it is average overall. I do like how Zoroark has a decent hp for a stage 1 Pokemon and that it has the ability to knock out Pokemon in one move, but the thing with this card is that it depends entirely on what Pokemon your opponent is playing, if they aren't playing any cards with great moves, Zoroark won't be very effective, but if that is the case you could always just use Nasty Plot to find a card that you want to use and switch Zoroark out of the active Pokemon spot. So thanks for reading today's review of Zoroark from the Black and White, stay tuned for tomorrow's review of another rare Pokemon card from the Black and White set

Pokemon Card of the Day: Serperior (Black and White)

Today's Pokemon Card of the Day is Serperior from the Black and White set. This is a stage 2, grass type Pokemon and the final evolution of Snivy. It has an hp of 130, a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon and free retreat costs. Serperior doesn't have an ability but it does have two moves, the first move is called Vine Whip which does 40 damage for only two colorless energy cards. Serperior's second move is called Leaf Storm which does 60 damage for two grass energy cards and it also heals each of your grass Pokemon removing 20 damage each from them. As far as strategy goes I would recommend using this card in a mostly grass deck so you could heal the most Pokemon at once. I would recommend keeping this card on your bench until you have retreated all of your other Pokemon, therefore all your benched Pokemon have damage on them, then you can use Serperior two or three turns in a row using Leaf Storm each turn and removing the bulk of the damage from your benched Pokemon. And the good thing about this card is that it has a free retreat cost so you can move this card into and out of play whenever you like to heal your Pokemon and do a fair amount damage. I am going to give this card a 5 out of 5, I haven't reviewed too many Black and White cards yet but this one seems pretty good, it has a good hp, no retreat cost, and is extremely fast only requiring two energy cards maximum to attack. So thanks for reading today's review of Serperior from the Black and White set, stay tuned for tomorrow's review of Sawsbuck from the same set.

Pokemon Card of the Day: Sawsbuck (Black and White)

Today's Pokemon Card of the Day is Sawsbuck from the Black and White set. This is a stage 1, grass type Pokemon, and is the evolution of Deerling. It has an hp of 90, a x2 weakness to fire type Pokemon, a -20 resistance to water type Pokemon, and a one colorless energy card retreat cost. Sawsbuck doesn't have any abilities but it does have two moves, the first move is called Nature Power and for one colorless energy card it does 20 damage plus 10 more damage for each grass energy attached to all Pokemon in play. Sawsbuck's second move is called Horn Leech and does the standard 60 damage for three energy cards, in Sawsbuck's case it requires one grass and two colorless energy cards. Also when using this move you may remove up to 20 damage from Sawsbuck. As far as strategy goes you would want to utilize Nature Power so you'll want to make sure there are plenty of grass energy cards in play so you can do a lot of damage for only one energy card. I would try and make Nature Power do at least 60 damage before I would put it into the active Pokemon and if you do get in trouble when battling with this Pokemon you can use its second move and heal Sawsbuck. I would rate this card a 3 out of 5, to me this card is quite average, it has the average hp for a stage 1 Pokemon and the normal moveset. I do like that it can heal itself making its hp seem a little higher than 90. If you're looking for a grass type Pokemon to fill a spot in your deck you may want to take a look at Sawsbuck. So thanks for reading today's review of Sawsbuck from the Black and White set, stay tuned for tomorrow's review of Emboar from the same set

Pokemon Card of the Day: Emboar (Black and White)

Today's Pokemon Card of the Day is Emboar. This is a stage 2, fire type Pokemon, and it is the final evolution of the starter Pokemon Tepig. It has an hp of 150, a x2 weakness to water type Pokemon, no resistance type, and a retreat cost of four colorless energy cards. Emboar doesn't have any ability but it does have two moves, the first move is called Heat Crash and does 50 damage for three energy cards, one fire and two colorless. Emboar's second move is called Flare Blitz which does 150 damage for four energy cards, two each of fire and colorless. However when you use this move you have to discard all fire energy attached to Emboar. As far as strategy goes, I would recommend using Flare Blitz as often as you can. To do this I would have this card in a deck with at least one other type of Pokemon in it so you would only have to discard two energy cards every time you use Flare Blitz. I would also suggest finding ways to be able to attach more than one energy card per turn to this Pokemon so you could use Flare Blitz every turn instead of every two turns. Regardless this Pokemon should be able to knock out most Pokemon it faces in one turn. I would rate this card a 3 out of 5. It was hard for me to decide what to rate this card, the good things about Emboar is its high hp and high attack power of Flare Blitz. But it has many negatives, it has an extremely high retreat cost, no resistance, and its first move doesn't do as much damage as it should. So I would rate it an average card overall unless you can get more than one energy cards on Emboar per turn. So thanks for reading today's review of Emboar from the Black and White set, stay tuned for tomorrow's review of Darmanitan from the same set

Pokemon Card of the Day: Darmanitan (Black and White)

Today's Pokemon Card of the Day is Darmanitan from the Black and White set. This is a stage 1, fire type Pokemon that evolves from Darumaka, I actually remember one of the first Black and White anime episodes revolved around this Pokemon. Darmanitan has an hp of 120, a x2 weakness to water type Pokemon, no resistance type, and a two colorless energy card retreat cost. It has two moves just like the last few Black and White cards I've reviewed. Its first moe is called Fire Fang and for two energy cards, one each of fire and colorless, Darmanitan does 20 damage and burns the defending Pokemon. Darmanitan's second move is called Thrash and for three energy cards, two colorless and one fire, it does 70 damage plus 20 more damage if you get a heads when you flip a coin, if you flip a tails, Darmanitan does 20 damage to itself. As far as strategy goes, this is one of the cards that has no reason to be sitting on your bench for extended periods of time, as soon as you get two energy cards on Darmanitan I would put it into play and burn the defending Pokemon. After that I would depend solely on Thrash and I wouldn't worry too much about damaging itself because it does have a fairly decent hp. I would give this card a 3 out of 5, it does have an above average hp for a stage 1 but it is slow like a stage 2 Pokemon. I would use this card until it gets knocked out, but I would hope that you would have knocked out at least one Pokemon by that time. So thanks for reading today's review of Darmanitan from the Black and White set, stay tuned for tomorrow's review of Samurott from the same set.

Pokemon Card of the Day: Samurott (Black and White)

Today's Pokemon Card of the Day is Samurott from the Black and White set. This is a stage 2, water type Pokemon and is the final evolution of starter Pokemon Oshawott. Samurott has an hp of 140, a x2 weakness to electric type Pokemon, no resistance type, and a two colorless energy card retreat cost. Samurott has two moves, its first move is called Pike and for two colorless energy cards, it dose 30 damage, plus it does 30 damage to one of your opponent's benched Pokemon. Samurott's second move is called Surf and for three energy cards, two water and one colorless, Samurott does 80 damage. As far as strategy goes I would recommend using this card with other Pokemon that do spread damage so if you do use Pike you may be able to knock out one of your opponent's benched Pokemon with 30 damage. Besides that, Surf would be the move to use against the defending Pokemon, and using Surf two turns in a row should knock out most Pokemon. I would give this card a 4 out of 5, I like how this card does 80 damage at once and can do this amount of damage every turn. And if you want to do spread damage you can use Pike and still damage the defending Pokemon at the same time. So thanks for reading today's review of Samurott from the Black and White set, stay tuned for tomorrow's review of Swanna from the same set

Pokemon Card of the Day: Swanna (Black and White)

Today's Pokemon Card of the Day is Swanna from the Black and White set. This is a stage 1, water type Pokemon that evolves from Ducklett. It has an hp of 90, a x2 weakness to electric type Pokemon, a -20 resistance to fighting type Pokemon, and a one colorless energy card retreat cost. Swanna has two moves, the first move is called Feather Dance which requires one colorless energy card and increases Swanna's attack power by 40 the next turn. Swanna's second move is called Aqua Ring and for two energy cards, one each of water and colorless, does 40 damage and you then have to switch this Pokemon with one of your benched Pokemon. So as far as strategy goes this card is pretty straightforward, you'll have to use Feather Dance the first turn to increase attacks by 40 and then Aqua Ring the next turn to do 80 damage and then switch Swanna out of the active Pokemon spot. The only thing you'll want to watch for is that Swanna can last two turns without being knocked out, if it can't you'll have to do Aqua Ring when its attack is only 40 and then switch it that turn. I would give this card a 2 out of 5. There really isn't a point to this card because if you want to do big damage you'll have to wait two turns and if you want to attack right away you'll have to switch Swanna out of the active Pokemon spot right away, so if you do use this card make sure to have your benched Pokemon ready to go into play. So thanks for reading today's review of Swanna from the Black and White set, stay tuned for tomorrow's review of Galvantula from the same set

Pokemon Card of the Day: Galvantula (Black and White)

Today's Pokemon Card of the Day is Galvantula from the Black and White set. This is a stage 1, electric type Pokemon that evolves from Joltik. Galvantula has an hp of 80, a x2 weakness to fighting type Pokemon, no resistance type, and a one colorless energy card retreat cost. Galvantula has two moves, the first move is called Electroweb and for one electric energy card it does 20 damage plus the defending Pokemon can't retreat during their next turn. Galvantula's second move is called Leech Life and for two colorless energy cards it does 40 damage and removes the same amount of damage you did to the defending from Galvantula. So as far as strategy goes I would recommend using Leech Life every turn. That way, even though Galvantula has a low hp for a stage 1, it should be able to last quite awhile by always healing itself. I definitely wouldn't make this card the foundation of your deck but it could be a nice role player. Its role could be stalling the game so you can set up more powerful Pokemon on your bench, and since this card only requires one energy card to retreat you could stall with this card and retreat it when you have a more powerful Pokemon on your bench ready to battle. I would give this card a 3 out of 5. There is nothing special about this card, just overall a decent card that can hold its own in play. So thanks for reading today's review of Galvantula from the Black and White set, stay tuned for tomorrow's review of Musharna from the same set

Pokemon Card of the Day: Musharna (Black and White)

Today's Pokemon Card of the Day is Musharna from the Black and White set. This is a stage 1, psychic type Pokemon that evolves from Munna. Musharna has two moves, its first move is called Hypnotic Ray and for one psychic energy card it puts the defending Pokemon to sleep and also does 20 damage to it. Musharna's second move is called Dream Eater and for two psychic energy cards it does 90 damage to the defending Pokemon as long as that Pokemon is asleep, if it isn't asleep this attack does nothing. So as far as strategy goes this card is extremely straight forward. You'll want to make the defending Pokemon asleep with Hypnotic Ray then the next turn use Dream Eater and hopefully knock it out by doing 90 damage to it, since you'll have done 110 damage in two turns. I would give this card a 3 out of 5 because it can be so good or so bad. If you can keep the defending Pokemon asleep this card is great but if it doesn't stay asleep and you only can do 20 damage per turn to the defending Pokemon this card isn't good at all. This is another card I would have a supporting role in a deck. This is nice card to just have in your deck since it is only a stage 1 Pokemon and you can run a 2-1 line of this card and if you get it you can try to inflict sleep on the defending Pokemon but if you don't play it it won't matter too much. So thanks for reading today's review of Musharna from the Black and White set, stay tuned for tomorrow's review of Scolipede from the same set

Pokemon Card of the Day: Scolipede (Black and White)

Today's Pokemon Card of the Day is Scolipede from the Black and White set. This is a stage 2, psychic type Pokemon that is the final evolution of Venipede. It has a 150 hp, a x2 weakness to psychic type Pokemon, no resistance type, and a three colorless energy card retreat cost. Scolipede has two moves both requiring a lot of energy, its first move is called Steamroller which does the standard 3 energy cards for 60 damage. In this case Scolipede requires three colorless energy cards. Scolipede's second move is called Poison Claws and for four energy cards, two each of psychic and colorless, it does 80 damage plus it poisons the defending Pokemon. As far as strategy goes, since Scolipede requires so much energy for both of its moves you'll want to set it up on your bench before you put it into play, you'll want to always use Poison Claws when you get four energy cards on Scolipede, but I guess if you really wanted to you could put this card into any type deck and just use Steamroller but I wouldn't suggest doing that at all. I would give this card a 3 out of 5 rating, I was going to give this card much worse since it is so slow and requires so much energy but it does have an hp of 150 hp so even if you're forced to play this card early it should last okay and you should be able to use Poison Claws at least once. So thanks for reading today's review of Scolipede from the Black and White set, stay tuned for tomorrow's review of Stoutland from the same set

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